Regarding the PS2 Emulation on HAN or CFW, there its no difference, as both use PS2 NET_EMU (PS2 Classics), but if you own a 60Gb (CECHA/B/C/E) Backwards Compatible PlayStation3, CFW takes full advantage of the PS2 Hardware inside, so you are running on a original PlayStation2 hardware. ![]() Lets start with baby steps here, i know the PS2 Net_Emu (PS2 Classics) supports Config files, but since you console its on HAN (which i assume it is), i am not sure if these Config files can be loaded. PlayStation2 Emulation on Non-Backwards Compatible machines, isn´t 100% perfect, not can it replicate the 100% genuine PlayStation2 feel, so bugs and imperfections are to be expected when running a emulated software solution, but the emulator its well codeed, and can play i assume around 70% of the PS2 library. Regarding resolutions, switching resolutions wont improve nothing, as the internal resolution its always set to 480p as an original PS2, but on the flip side, PlayStation3 uses his own upscaling methods to smooth out rough edges,but it won´t improve graphical fidelity, the max upscale its set to 720p on the PS2 Classics, and 1080p on the PS2 Backwards Compatible PS3s. To finalize, regarding your game Driver - Parallel Lines its regarded as playable, FPS drops are expected,as many other games do show some FPS drops, Black its a different topic, ive heard the game its border line unplayable at a certain point. Virtual box 64 bit for windows 10. If you wish to check if your games are compatible with PS2 Classics, ill leave this Compatibility List. Click to expand.Are embedded inside the ps2_gxemu.self The file have a internal 'table' with hundreds of configs. Zar made an app to extract them and convert them to netemu format automatically, and this extracted configs are the ones under GX path in managunz and inside PS2classicsGUI In a CFW you can decrypt ps2_gxemu.self, then modify some configs inside it, then encrypt it again. This works, as far i remember kozarovv did a successfull experiment like this And btw, you can use 'some' GX configs in netemu, the problem is that is hard to know which gx configs are going to work in netemu Everything depends in which commands are used inside the config file. Some commands are specific for GX (if the config contains one or more of them is not going to work), but others are generic and should work in all ps2 emu types To know this is needed to look at all commands used in the config. Are embedded inside the ps2_gxemu.self The file have a internal 'table' with hundreds of configs. Zar made an app to extract them and convert them to netemu format automatically, and this extracted configs are the ones under GX path in managunz and inside PS2classicsGUI In a CFW you can decrypt ps2_gxemu.self, then modify some configs inside it, then encrypt it again. This works, as far i remember kozarovv did a successfull experiment like this And btw, you can use 'some' GX configs in netemu, the problem is that is hard to know which gx configs are going to work in netemu Everything depends in which commands are used inside the config file. Some commands are specific for GX (if the config contains one or more of them is not going to work), but others are generic and should work in all ps2 emu types To know this is needed to look at all commands used in the config.
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